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A Beginner's Guide to Puzzle Games EBOOK

Beginners' Guides, #3

Patrick Felicia
Ebook | Anglais | Beginners' Guides
5,49 €
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Description

10 Reasons Why You Need This Book:
    • Puzzle games are very addictive and popular.
    • This book will show you exactly how to created these games, using simple and clear steps.
    • All sections follow a clear and logical progression.
    • You can use this book even if you never created games before.
    • The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).
    • All important steps are illustrated with both text and screenshots.
    • You will gain the skills and confidence to create your own games.
    • You will truly understand how things work (i.e., not just copy/paste).
    • The code solution of each chapter is provided.

    What You Will Learn

    You will create four different puzzle games:
      • A classic word guessing game where the player has to find the letters of a random word.
      • A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors.
      • A card matching game (chapter3) where the player needs to memorize and match similar cards.
      • A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle.

      Along the way, you will also learn to:
        • Improve your Unity and C# skills.
        • Combine variables, functions, loops, and conditional statements to create the structure of your game.
        • Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).
        • Create and handle important events such as drag, drop, click, etc.
        • Learn the building blocks so that you can create your ow games.

        How You Will Learn

        Using this book, you will learn a lot and fast thanks to:
          • A tried-and-tested method already successfully employed with over 1000 students all over the world.
          • Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.
          • Plenty of screenshots for the important concepts so that you see how it is done.
          • A corresponding video course, if you need it, that shows you exactly how things are done.
          • A Facebook group of like-minded people who are there to help you if you have any question.
          • A structure that maes it possible for you to learn at your own pace and build your confidence.

          Some Frequently-Asked Questions Answered
            • What do I need to follow the book: you just need to have Unity installed (you can download it for free from http: //unity3d.com).
            • I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).
            • I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.
            • What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).
            • What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book.
            • What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon.

            This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!

            Spécifications

            Parties prenantes

            Auteur(s) :
            Editeur:

            Contenu

            Nombre de pages :
            220
            Langue:
            Anglais
            Collection :

            Caractéristiques

            EAN:
            9798555884800
            Date de parution :
            22-11-20
            Format:
            Ebook
            Protection digitale:
            /
            Format numérique:
            ePub
            Dimensions :
            216 mm x 279 mm
            Poids :
            521 g

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