
It's 2150AD. The city is a battlefield.
Mason Floyd, a cyber-enhanced syndicate enforcer, and Sadie Freeman, an off-grid rockstar, share an uneasy truce in a city drowning in corporate sin. They should have disappeared. Instead, they stayed—and became the most wanted fugitives in the city.
Mason's employers have sent their best to erase him. Betrayal runs deep, and walking away would be easy. But neither of them have ever taken the easy path. They owe a debt to someone who gave everything so they could be free.
To settle it, they'll have to escape a city that wants them buried, break into a reprogramming facility, and save the one person they can't afford to lose. If they don't, the corps will rewrite their past, erase their future, and turn their rebellion into just another cautionary tale.
Megacorps. Cyborgs. AI. Gene-spliced monsters. Syndicate enforcers. Off-grid illegals. Supersoldiers. Rock music. Violence. Einstein-Rosen bridges. Liquor. Enhanced reflexes. Power armor and energy weapons. Full-body replacements. Swearing. Mind control. Telekinetics. G-Men. Drugs. Neural links. Orbital cannons.
This is cyberpunk.
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