Corinne's dreams are coming true. But not in a good way
Playing the virtual reality game Feyland wasn't supposed to turn out so—uh, real. But when things from the game start appearing in everyday life—like a unicorn, or Elphin, the strange creature who saved her life and became her friend—Scots teenager Corinne MacArthur has a problem. Of epic proportions.
And then she learns the truth about Elphin.
It's a truth that shatters her illusions about the world she knows and sends her racing back to Feyland on a life-or-death rescue mission. But Feyland is a game where trickery is an art form and magic is the currency. A game which can deceive the unwary and trap the naive. A game where legends come to life and shadowy figures haunt your dreams.
And Corinne's dreams are coming true. But not in a good way. They're more like a waking nightmare, and it will take all her talent—and more—to escape the otherworldly creatures who've invaded her life. A life which is about to become even more complicated…
:: Faerie Quest is the third book in the Celtic Fey series set in Anthea Sharp's Feyland universe (with her kind permission). Whilst this is a stand-alone book with a full story arc, you will get best enjoyment by reading the series from the first story, Unicorn Magic.
This is a clean fantasy romance which is set in Scotland (and the faerie realm) and uses British English spelling and grammar. Start reading this enchanting series today!