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Gamification

Using Gaming Technology for Achieving Goals

Therese M Shea
Livre relié | Anglais | Digital and Information Literacy
51,45 €
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Description

The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.

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Parties prenantes

Auteur(s) :
Editeur:

Contenu

Nombre de pages :
48
Langue:
Anglais
Collection :

Caractéristiques

EAN:
9781448895120
Date de parution :
30-07-13
Format:
Livre relié
Format numérique:
Bibliotheekbinding
Dimensions :
183 mm x 239 mm
Poids :
317 g

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