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  6. Mastering Unity 2017 Game Development with C# - Second Edition

Mastering Unity 2017 Game Development with C# - Second Edition

Create professional games with solid gameplay features and professional-grade workflow

Alan Thorn
Livre broché | Anglais
55,95 €
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Description

Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017

Key Features

  • Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017
  • Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows.
  • Create immersive VR games using the latest Unity 2017 VR SDK.

Book Description

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.

This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.

By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.

What you will learn

  • Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
  • Create enemy characters that act intelligently and make reasoned decisions
  • Use data files to save and restore game data in a way that is platform-agnostic
  • Get started with VR development
  • Use navigation meshes, occlusion culling, and Profiler tools
  • Work confidently with GameObjects, rotations, and transformations
  • Understand specific gameplay features such as AI enemies, inventory systems, and level design

Spécifications

Parties prenantes

Auteur(s) :
Editeur:

Contenu

Nombre de pages :
568
Langue:
Anglais

Caractéristiques

EAN:
9781788479837
Date de parution :
30-10-17
Format:
Livre broché
Format numérique:
Trade paperback (VS)
Dimensions :
190 mm x 235 mm
Poids :
961 g

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