The Web of Things (WoT) is a concept that describes approaches, programming tools and software architectural systems, which interface networks of real-world objects with the World Wide Web. The book is organized into 11 chapters, each focusing on a unique wireless technological aspect of the Web of Things, and it aims to comprehensively cover each of its various applications, including:
The book will be useful to researchers, software developers and undergraduate and postgraduate students, as well as practitioners.