On a mission for the Wizard Enclave, Orielle ventures into the Wilding, a strange frontier filled with magical creatures. There she discovers sprites and wraiths, gobbers and wyre, and the mysterious Dark Fae called the Kyrgy.
All view her as prey.
To Wield the Wind
Never adept with magic, Orielle allies with Grim, a swordsman who wields elemental power. With him as guide and guard, she heads for Iscleft Haven, hoping to renew the alliance between the Enclave and the Haven.
Can Orielle and Grim reach the Haven without falling to the wyre and the gobbers? Or must they bind themselves to Lady Bone and ride the Wild Hunt as the newly chosen of a Kyrgy?
To Charm the Air
When Orielle and Grim reach the Haven, the elder arrests him. The Haveners aren't interested in a renewed alliance with the Wizard Enclave.
Is her mission for the Enclave in vain? Will she ever escape the Wilding?
And what of her vow to the Kyrgy Lady Bone?
To Curse the Wyre
Hunter. Hunted. Who is who?
The sorceress and her servants, the shifter wyre, seek to destroy Orielle's allies in the Wilding. Orielle has gathered Dark Fae and Rhoghieri to defeat them.
She rides with the Dark Fae Lord Skull and Lady Bone—but can she trust them?
. ~ . ~ . ~ .
The fantasy trilogy Spells of Air is part of Fae Mark'd World, from Remi Black. Also available are the three dark fantasy epic novels Weave a Wizardry Web, Dream a Deadly Dream, and Sing a Graveyard Song, featuring the wizard Alstera.
For elemental magic and dangerous Dark Fae allies, treacherous shape-shifters, and a twisty sorceress that seeks to defeat a wizard, look no further than Spells of Air.