Frank Johnson no longer fits in the army. The world he'd built up over twenty years of service to the USA doesn't work anymore, as much because of what the Merge did to him as what it did to the world.
Francisco wasn't one for following inconvenient rules, and following the rules is pretty central to what a modern soldier is.
Meanwhile, Francisco, his other self, the other side of his Merge, is trying to do something important. Something that Frank fully approves of, But to do it, Francisco desperately needs supplies and a link back to Earth.
So Frank takes his twenty, hocks his pension, and collects a crew of misfits to provide that link, that vital life line, between Earth and Twir's world. They, ah, "acquire" a sailing catamaran, and set off to cross between Earth and Twir's world. But they also have to navigate eight thousand miles of open ocean to get to Halforc Bay.
While they're doing that, Francisco isn't idle and neither are the orcs in the Orclands or the humans and elves in the rest of the world.
Getting there may be half the fun, but in this, the third book of the Game of Freedom series, it's just the beginning.