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This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. S...Savoir plus
This book offers an important overview of technology-enhanced education in Southern Africa. With original research from Malawi, Mauritius, Namibia, So...Savoir plus
Drawing on research into autobiographical video production by young learners to present a theory of curatorship and new media, this work explores face...Savoir plus
What happens when learning in the "real world" is augmented by use of the virtual, and learning in virtual environments is augmented by use of the "re...Savoir plus
This book broadens the scope and impact of digital storytelling in higher education. It outlines how to teach, research and build communities in terti...Savoir plus
This book provides educators (including but not limited to those at university level) with data-driven insights into video-mediated interaction. Drawi...Savoir plus
This timely collection of theoretical and applied studies examines the pedagogical potential and realities of digital technologies in a wide range of ...Savoir plus
Despite the increasing ubiquity of the term, the concept of the digital university remains diffuse and indeterminate. This book examines what the term...Savoir plus
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning h...Savoir plus
The first book to systematically discuss the skills and literacies needed to use digital media, particularly the Internet, van Dijk and van Deursen's ...Savoir plus
This book is a critical-cultural evaluation of educational technology adoption in Sub-Saharan Africa, including projects such as the OLPC (One Laptop ...Savoir plus
This book is a critical-cultural evaluation of educational technology adoption in Sub-Saharan Africa, including projects such as the OLPC (One Laptop ...Savoir plus
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning h...Savoir plus
A collection of content-based chapters and case studies examining the pedagogical potential and realities of digital literacies in education. The book...Savoir plus
This book offers an important overview of technology-enhanced education in Southern Africa. With original research from Malawi, Mauritius, Namibia, So...Savoir plus
Do new technologies mean the end of the university as we know it? Or can they be shaped in a way that balances innovation and tradition? This volume e...Savoir plus
Web-based school collaboration has attracted the sustained attention of educators, policy-makers, and governmental bodies around the world during the ...Savoir plus
Critical Perspectives on Technology and Education shows how researchers working in the area of technology and education can use critical perspectives ...Savoir plus
This book provides a much needed critical perspective on the use of digital technology in education. Drawing on a wealth of theoretical and empirical ...Savoir plus
Web-based school collaboration has attracted the sustained attention of educators, policy-makers, and governmental bodies around the world during the ...Savoir plus
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education...Savoir plus
Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning-specifically readi...Savoir plus
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of acade...Savoir plus
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological i...Savoir plus