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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding hi...Savoir plus
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanation...Savoir plus
Expanding on the work in the volume Multiplayer , this new book explores several other areas related to social gaming in detail. The aim is to go beyo...Savoir plus
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shock...Savoir plus
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth con...Savoir plus
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Savoir plus
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Savoir plus
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Savoir plus
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growi...Savoir plus
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media ...Savoir plus
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form...Savoir plus
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form...Savoir plus
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growi...Savoir plus
This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex proce...Savoir plus
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists...Savoir plus
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in o...Savoir plus
This book explores hybrid play as a site of interdisciplinary activity--one that is capable of generating new forms of mobility, communication, subjec...Savoir plus
This volume provides an in-depth examination of the video game Death Stranding , focusing on the game's exploration of ruin, nostalgia, and atonement ...Savoir plus
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile...Savoir plus
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms s...Savoir plus
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Savoir plus
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and...Savoir plus
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, wh...Savoir plus
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth con...Savoir plus