The 2003 edition was the first book to consider fun in the context of HCI and has been influential in broadening the field, it is the most downloaded book in the Springer HCI Series
This edition adds 14 new chapters that go well beyond the topics considered in 2003
New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.
The 2003 chapters are also reprinted, with new author's notes setting the context in which the chapter was written and explaining the developments since then