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The 2003 edition was the first book to consider fun in the context of HCI and has been influential in broadening the field, it is the most downloaded ...Savoir plus
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notion...Savoir plus
Chapter 1. Introduction.- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection.- Part I. Imaging Segmentation & Recons...Savoir plus
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, i...Savoir plus
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the ke...Savoir plus
It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, t...Savoir plus
Introduction John M Carroll Section 1 Community Inquiry and Informatics: Collaborative Learning through ICT Ann Peterson Bishop, Bertrum C Bruce and C...Savoir plus
Introductory Chapter.- An Introduction to Human-Centered Software Engineering.- Principles, Myths and Challenges.- Key Principles for User-Centred Sys...Savoir plus
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by t...Savoir plus
In this book the authors present an HCI principle-based approach to develop applications to assist children with disabilities. Design knowledge relate...Savoir plus
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the sur...Savoir plus
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume i...Savoir plus
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally create...Savoir plus
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here ...Savoir plus
Introduction.- Distributional Semantics for CRM: Making word2vec Models Robust by Structurizing Them.- Employing Abstract Meaning Representation to La...Savoir plus
'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, compu...Savoir plus
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves thi...Savoir plus
Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-te...Savoir plus
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overco...Savoir plus
Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding c...Savoir plus
Providing insight into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for build...Savoir plus
The second volume of this research monograph describes a number of applications of Artificial Intelligence in the field of Customer Relationship Manag...Savoir plus
This book highlights the latest research in pen and touch, its current use in STEM classrooms, sketching and haptics technologies. Computer and educat...Savoir plus
The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way si...Savoir plus