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This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other textsNous publions uniquement les avis qui respectent les conditions requises. Consultez nos conditions pour les avis.