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Media and Digital Literacies in Secondary School examines young people's media practices and media literacies in school spaces where these practices m...Savoir plus
A New Literacies Reader is an introduction to social and cultural studies of new literacies from the perspectives of educators, education researchers ...Savoir plus
This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, ...Savoir plus
This book won the Literacy Research Association's 2014 Edward B. Fry Book Award The contributors to this edited volume examine the simultaneous implem...Savoir plus
Mobile Learning through Digital Media Literacy proposes media literacy education as a conceptual framework for bridging mobile technologies in teachin...Savoir plus
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...Savoir plus
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more usefu...Savoir plus
Through analysis of this "how-to" literature, Designing Online Communities explores the discourse of design and configuration that partially structure...Savoir plus
Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory pr...Savoir plus
Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet,...Savoir plus
This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, ...Savoir plus
Contributors to this book have illuminated the practices of literacy and learning in the lives of urban youth. Their descriptions and assessments of t...Savoir plus
This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-text...Savoir plus
Over the last two decades, advances in information and communication technologies (ICTs) have contributed to the ideological construct of an emerging ...Savoir plus
The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people's rapid adoption of a ...Savoir plus
This book is a field guide on how to implement game-based learning and gamification techniques to everyday teaching. It is a survey of best practices ...Savoir plus
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with under...Savoir plus
What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take an in-d...Savoir plus
New literacies, globally popular among children and adolescents in and out of school contexts, are challenging educators and institutions to rethink p...Savoir plus
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collab...Savoir plus
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital tech...Savoir plus
Worlds in Play , a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cl...Savoir plus
The volume addresses the ways that the field of adult basic education has already been impacted by changes in technology and what needs to happen for ...Savoir plus
The volume addresses the ways that the field of adult basic education has already been impacted by changes in technology and what needs to happen for ...Savoir plus