Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries.
Some theory behind the use of active learning, play, and games are covered to help readers use these approaches more effectively.
Many of the games include links to full print and play versions online.
Games and playful interventions include:
It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.